product testing Archives - Bee Digital Education Marketing Agency | Marketing Services for Education & EdTech companies Thu, 04 May 2023 08:52:06 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 https://beedigital.marketing/wp-content/uploads/2022/04/cropped-Bee-Digital-icon-1-32x32.png product testing Archives - Bee Digital 32 32 14 ideas for edtech company incentives https://beedigital.marketing/14-ideas-for-edtech-company-incentives/ https://beedigital.marketing/14-ideas-for-edtech-company-incentives/#comments Thu, 24 Jun 2021 11:32:50 +0000 https://beedigital.marketing/?p=5018 Need help attracting new customers and keeping existing ones coming back? Check out these 14 incentive ideas for your edtech company...

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How do you attract new customers, and keep existing ones coming back?

What is a customer incentive?

Everyone likes to have an incentive dangled in front of them, but you can’t just use any old “ethical bribe” — it needs to be appropriate.

I was once offered discounts on buying a suite of computers for my school if I persuaded my colleagues to take out an insurance policy!

This was both inappropriate and, let’s be honest, sleazy.

Apart from anything else, what would trying to persuade my colleagues to take out a new insurance policy have done for my reputation?

And where would it put me if they lost money as a result?

But even if the insurance policy was so good it would have sold itself, that incentive was inappropriate for one very simple reason.

The school was buying the computers, and therefore it should have been the school (or an organisation it sponsored) that benefitted from any incentives rather than individual members of staff.

Ready to grow your edtech business? 😎

What kind of "ethical bribes" might you offer potential customers?

Partner incentives

Some companies have a system whereby when someone buys something, they are provided with a discount code to pass on to a friend.

In the context of edtech, this idea could be adapted in several ways.

For example, a school could pass the code on to another school with which they have a relationship.

Or, in a secondary school, a department making a purchase could pass the discount code to another head of department.

Subscriptions

Another idea, especially for companies who produce content like textbooks, manuals, or software is to have a subscription scheme.

If a school customer pays, say, £100 per year, every new item or upgrade is provided free of charge.

If each item costs, for instance, £20, it doesn’t take long for the subscription to pay for itself.

That’s the advantage from the school’s point of view. The advantage for the company is that it has a guaranteed income.

Training

If the product is complex or is upgraded, providing free training once a year to the whole staff can be a powerful incentive for some schools.

Training programme

As we know, companies like Apple, Google and Microsoft run certified teacher training programmes.

The great thing about them is that the credentials achieved have currency. That is to say, their “graduates” can use them to make themselves more attractive in the job market.

You may not be aware that some smaller companies run similar programmes, whereby some trainees achieve a basic skills level, and some go on to achieve a “master” level.

It can be very reassuring for a school to know that one of its teachers is able to train others in the intricacies of a product.

Is that an incentive your company might offer?

Free survey

Before the pandemic, wireless network companies tended to carry out free surveys of a school’s set-up, followed by a report on what they needed.

An alternative version of this idea took the form of free audit software by which a school could find out, for example, what software was installed on its stand-alone computers. 

Loyalty programme

We’re all familiar with this concept: spend a certain amount of money and receive coupons giving you discounts on particular products.

User forums

Another kind of incentive is access to closed user forums or private Facebook groups, in which users can share ideas and resources, and find out how other users have solved some problems.

Faster support response times

Mailerlite, the mailing list service provider, operates a system whereby free users can obtain support by email, but paying users can get help immediately via live chat.

Access to beta programme

Access to beta versions of products, and the opportunity to test new ones or upgrades, can be an attractive proposition to some potential buyers.

Early access to new releases/upgrades

An extension of the preceding suggestion is being given the opportunity to buy new products and upgrades before they are on sale to the general public.

Amazon has a scheme for Prime customers whereby subscribers can “buy” some ebooks for free a month before they are officially published. 

Discounts

This is a variation of other suggestions here: existing customers are offered discounts on future purchases.

Bonuses

Rather than offer a discount, consider offering a bonus.

Some sellers prefer this because offering a discount could be seen as lowering the perceived value of a product, whereas the term “bonus” tends not to have that sort of negative connotation.

For example, some sellers on the internet will advertise that if you buy this product within the next 3 days, you will also receive one or more free reports as a bonus.

Affiliate/referral program

This is a way of encouraging your customers to do some of your marketing for you.

It may be, for example, that you pay them 20% of the value of a purchase by a referred customer.

This sounds like a lot, but the idea is that you will still retain 80% of the value of a sale you might not otherwise have made.

Free maintenance 

Finally, another incentive might be to offer a free maintenance visit or service visit once a year.

Perhaps this could be one of the benefits of being a subscriber if you decide to offer such a scheme.

Mix and match your incentives

As we have seen, some of these ideas overlap and can be mixed and matched.

Perhaps none of them in themselves would be enough to convince a person or school to buy your product.

However, if two companies are offering similar products, it could well be an incentive scheme that tips the balance in favour of one of them.

Want more exclusive education marketing advice?

TAIT, our marketing to schools newsletter, hits the inboxes of our industry’s smartest education marketing professionals every other Wednesday.

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Why you should test your product https://beedigital.marketing/guest-blog-why-you-should-test-your-product/ https://beedigital.marketing/guest-blog-why-you-should-test-your-product/#comments Wed, 23 Jun 2021 08:19:46 +0000 https://beedigital.marketing/?p=5006 How are you testing your product before it gets tested when it's LIVE? Here are some top tips and insights on alpha and beta testing...

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Getting your product out to market before the competition does is important, but not at the expense of customer relations and trust, and long-term relationships.

While existing customers may cut you some slack, newcomers to a half-baked product are unlikely to be impressed.

Why test?

The main reasons to test your product, when all said and done, are your reputation, to build and retain customer trust, and to avoid customer annoyance.

Unfortunately, many people won’t tell you directly that your product or upgrade sucks: you’ll discover what they think on a reviews website.

Public shaming is never a great experience, and it’s not surprising that many companies display a slogan to the effect of “If you like what we do, tell your friends; if you don’t, tell us.”

How do you go about testing your product?

The process used in testing software and apps can be applied more generally.

The approach is essentially a two-stage one usually referred to as alpha testing and beta testing.

What is alpha testing?

Alpha testing takes place within the company, when engineers, and others, put the product through its paces and try to identify and iron out any glitches.

They are unlikely to find every possible problem for one simple reason: they are not the end-users.

You absolutely need to find out, for example, if your product is likely to work in a real live classroom.

As a case in point, I looked at a product a few years ago at the Bett show that was designed to be used to teach primary school children the concepts of computer programming.

This product consisted of what seemed to be scores of tiny plastic shapes of various colours. These had to be distributed to the children at the start of the lesson and collected at the end.

Now, bear in mind that primary school IT teachers are not usually blessed with a technician who can set things up and put them away.

I asked the person demonstrating the product what happens when bits are lost.

That is to say, can you buy small replacement packs, or do you have to buy the whole thing again, or can you buy packs of particular shapes?

“That’s irrelevant”, said the salesperson, “because the parts cannot get lost.”

“Really?” I asked. “Why’s that?”

“Because each part fits into the corresponding shape in the box, so you can see immediately if any are missing.”

What are we to surmise from this response?

One could draw the conclusion that merely noticing that a piece is missing is enough to make it magically reappear. Perhaps.

My own conclusion was that this product had never seen the inside of a typical classroom and that neither the people who had designed it nor this salesman, had a clue what giving out and collecting in dozens of small bits of plastic from 30 children would be like.

That company could have done with a proper process of beta testing.

What is beta testing?

This is where a group of users test the product, in situ. In other words, teachers need to try it out with pupils.

To some extent that’s an artificial situation in itself.

Most teachers would be wary of trying out a product that could lead to mayhem and chaos in the lesson and result in very little learning.

Therefore, they are likely to try it with small groups of well-behaved children or run some trial lessons with the product after school, so that if it all goes pear-shaped it won’t matter too much.

Artificiality isn’t ideal, but surely better than nothing?

Where to find beta testers

Now that I’ve convinced you to have beta testers, the next question is: where to find them?

You could appeal to complete strangers, not all of whom will be teachers necessarily.

If that’s your preferred option here’s a list of sites and directories to explore.

Probably a better, as in more appropriate, option, would be to invite applications from your existing users, or by approaching schools and academy trusts.

Existing customers are better, in my opinion, because they have skin in the game.

That is, they want the product to be the best it can be, so they are likely to give you honest feedback.

You need to be clear on what sort of people you want in your beta testing group (Primary teachers? Specialist secondary Computing teachers? Bursars?).

And you need to be clear on what you would like feedback on. Thus you should have a pro forma or online survey rather than a general “tell us what you think”.

Should you pay beta testers, or charge them?

There’s an argument for charging beta testers in the field of software development, on the grounds that people value what they pay for and will therefore take the process more seriously.

My own view is that if a school or a teacher is testing your product, they are already paying for the privilege in terms of potential disruption to kids’ learning, the time required to gather feedback from children and others, such as parents, where appropriate.

This being so, the least you can do is provide the item free of charge!

Testing should be a transparent and formal process

If a product is in alpha or beta, people understand that it may not be perfect yet – that, after all, is the whole point of beta testing.

However, what nobody wants is to be used unwittingly as testers.

So make sure you build alpha and beta testing processes into the product from concept to launch to post-sale experience. And it doesn’t matter if you make playground equipment, SATS revision guides, or educational apps.

Get the testing loop right and you’ll sell more and get better word of mouth marketing.

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